![]() Instead, view the results of April and May’s increase in economic activity as a sign that there is still a lot of life left in Tradelands. We don’t blame them if they are exhausted after all this. It’s unfortunate that the development team isn’t able to sustain the momentum and continue their string of updates, but some of our members are developers themselves and understand the challenges they faced. ![]() Not only did the economic activity triple from April 25th to May 25th, the game’s player count doubled during that same time frame as well. If there was ever a doubt that releases impact the game’s economy, let’s put that to rest right now. I’m sure it was just as difficult for the developers who had to both code and watch the release, so props to them for all their effort. It was both incredible to watch, but at the same time exhausting for all the effort we had to put into keeping things running. ![]() ![]() In fact, the economy had so much activity that F&BP had to purchase additional server capacity in order to process all of the transactions that were taking place. The period of continuous releases over the past two months represents the greatest increase of economic activity ever recorded by GISE. The month of May was almost four times higher than average and easily set the record for highest trade volume ever recorded. ![]()
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